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 Post subject: Re: Shred 1.5x Public beta download Here
PostPosted: Fri Jul 30, 2010 8:38 pm 
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Location: France, west of Versailles
Ken mentioned using the internal menu making facility in Shred to get the mnulist.dat and paths.dat files populated, but mine are both empty. I couldn't figure out how to populate those files?

It's easy when you know how:
Firstly you need to have your windows folders already existing and populated with wav files.
Then use the Folders "Select" button.
Choose the folders you want and click save. (<-This is pretty buggy, doesn't always use the folder you actually selected)
***I double checked, and yes it does, However I should clarify that the rule here is you have to be inside the folder. So in other words you have to double click to get inside the folder, then you can add it. The reason why I did it like this is so that the user will be inside the folder and will see the files that are in it. Without doing this, the user may add one or more folders that they don't actually want to add.

Click refresh
Voila they now exist in the external cabinet lists. (or at least they should. I had to do this several times for it to work).
***Yes its confusing but using the above rule should work..If at some point it doesn't then let me know..we'll fix it..:)

Now how about those NIR files. Can we add our own too? I just looked at the ones in the ABGCabs folder. They're just text files. I added another one to the folder by copying an existing one but it doesn't show up in the list.
***I have not worked on these cabs for months, so, I need to refresh what exactly is the operation. I thought I already added the folder update display..I may not have...I'll look into it.


Phil

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 Post subject: Re: Shred 1.5x Public beta download Here
PostPosted: Fri Jul 30, 2010 9:16 pm 
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Don't know where I should be posting bugs, but anyhow here goes!

Switch to Modelled cabs
Click Cabinet Control button
Click Tweak/Design button
Fiddle with some knobs (ooh matron!)
Click save, and save to a folder anywhere
Close the Cabinet Model Tweaks window

Expected result:
The modelled cabinet lists are populated with the original and my custom NIR files.

Actual result:
Bugger! the lists are empty.
Need to remove Shred from track and add it back in to get the default NIR list back.
My ones don't show up anywhere
Loading my ones doesn't do anything.
****
Quote:
Click save, and save to a folder anywhere

***No, I think its only the ABG Cabs folder for now. I may add the same interface as with external cabs though...
*****No we will not have time to add that interface...Sorry


I'm using Shred 1.5x39 REV2 PB1.dll

Phil

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 Post subject: Re: Shred 1.5x Public beta download Here
PostPosted: Sat Jul 31, 2010 4:43 am 
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Excellent Phil. I'll look at that...
KM


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 Post subject: Re: Shred 1.5x Public beta download Here
PostPosted: Sat Jul 31, 2010 1:48 pm 
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ken wrote:
I think its only the ABG Cabs folder for now. I may add the same interface as with external cabs though...


Yeah it would be good to have the same interface.
By the way, I just tried saving to the ABGCabs folder and I get the same result as saving in another folder.
***OK Thanks Phil, I'll look at that today...happy mowing..:)
****I fixed the cabs so they now save properly, However, you can still only save to the ABGCabs folder for now...I am waiting for information from another developer to a possible Idea he has that may be better..


I gotta go mow the grass :|

laters,
Phil

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 Post subject: Re: Shred 1.5x Public beta download Here
PostPosted: Sat Jul 31, 2010 9:20 pm 
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Location: France, west of Versailles
Well seeing as I haven't got a decent input in to the laptop at the mo I decided to fire up the my old Dell Pentium 4 1.69GHz from 2001. It's got an Emu 0404 card in it which sounds really good. Anyway, I put Shred 1.5x39 REV2 PB1 on there and it works well. It hovers around 30% cpu (edit, more like 50% really) with no fx except the modelled cabs.
***Thats a little high, 50% with no effects?

I've only got one little bug to report. If you draw a waveform in to Shiver II it only takes in to account the 1st half of it. The right part is ignored.
For example, if draw something like this:
Code:

__ 
  ______


I hear a classic tremelo effect 50/50 on/off but I'd expect to hear 25/75

If I draw a 50/50:
Code:

____ 
    ____

I get no effect at all.

And in fact if you draw anything on the right hand side its not taken in to account.
I found saving the shape then reloading any shape (including presets) has another related problem.
The image for the loaded tbl file is just the left 50% stretched across the display.
****FIXED BOTH BUGS
These shapes are saved as 512 point wave table files. For some reason they were set to use only 256 values..I need to check Naus as well

KM

Right, better get back to playing..... I love this thing, and I've not even tried all the heads yet :)

Phil

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 Post subject: Re: Shred 1.5x Public beta download Here
PostPosted: Sat Jul 31, 2010 10:27 pm 
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I'm try Quarter On Dirty /Vintage old school, and I cannot hear a difference between mode one and two. If I switch to Super Sound 1972 with exact same settings I can hear that modes one and two are different.
****I made some changes and upped the Gain for Mode 1..Here's what happens between the modes..Just FYI
Mode 1 adds a Gain stage, Turns up the Gain rating by 80, and adds some input eq, It also eliminates some of the higher frequencies controlled by the Presence knob. This is not a LP filter, but it literally changes frequencies that the Presence control operates on.
Mode 2, removes a Gain stage, lowers the gain rating by 80, and adds sets the presence to operate on its full frequency range.

The idea was that to get closer to more older vintage sounds like the James Gang Funk 49, or Rust never sleeps by Neil Young, you would use mode 2, whereas to get a old school clean distorted sound without the twang, and for use with pedals, you would use mode 1..It kinda turned out different than I thought as that is not a rule in Shred, Sometimes the mode 2 works better for pedals...Its just an experimental thing, whatever works...


Sometimes switching from Mahakali to Skull job via the dropdown list doesn't switch to skull job.
***Yeah thats weird I got that too ages ago...I know that is something I already fixed, but, I fixed it in a version that was lost with the new system transition..I'll fix it again..

For all heads If you're using Vintage old school and you change heads it switches to Modern high gain.
***Check this again...Heads are supposed to start in their designed mode. Some were designed to be high gain, some are supposed to be Old school, Marvel Shred, Maha, etc all start in High Gain, Honken, Quarter, SS1972 all start in old school mode.

For chorus the numbers of rate seem to be just the last 4 characters of a much larger number, they don't increment evenly.
***Hold down the shift key when adjusting a knob, that puts the knob into precise mode..

I find Honken's tone stack to be a bit tricky to use. I'm not sure how treble, hi cut and top mix interreact. I was mainly playing on clean and had a bit too much high twang (Yep, technical term :ugeek:), but wasn't too sure how to resolve it.
***Well, Honken is a VOX-ISH head, so treble is just a treble knob, whereas Top Mix is our own take on a top boost channel(sort of). Although its fundamentally different, you can think of TOP MIX as a presence control. The cut works in the poweramp and cuts highs, it does not adjust cutoff frequency, it is more of a blend type of thing. Think of the cut knob as a balance control where there are 2 inputs, one is the unaltered signal, with full treble, one has a Low pass applied where the top frequencies are cut off. The louder you turn the cut, the more of the low passed signal is blended...

Honken is a lot louder than everything else, but you already knew that ;)

When I select a head from the dropdown list I keep thinking the list will close automatically, but it doesn't. I dunno what other people would prefer, I'd prefer it closed itself.
***Done
Right, I need to whip out my pot of fast-fret and wax my baby down before I go and crash out for the night.

France, over and out...

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 Post subject: Re: Shred 1.5x Public beta download Here
PostPosted: Sun Aug 01, 2010 8:03 pm 
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Posts: 11
Been reading the forum for a while now so figured this was as good a time as any to make a first post. I've had my old man (Smudge for those that know him) going on about Shred for a while so I decided to check out this new beta. I have to say I like it a lot more than I liked the previous public beta, there are some amazing tones to be had here. I like to keep my set up as simple as possible so I haven't been messing with any of the effects yet, only really been playing with Marvel and Shred and Honken for some cleans.

I only have one issue with it really and that's just that there doesn't seem quite enough gain on the crunch channel and far too much on the high gain channel. Keeping the gain back at 12 oclock is already more than enough gain than I know what to do with. So when I feel like playing some Metallica songs I still only keep the gain at anywhere between 10 - 12 oclock.

Anyway that's all good for metal so no complaints there. But it becomes hard to play when you take the gain down any further. A lot of what I play is heavy glam which means I have to drop the gain to as low as 8 or 9 oclock, and there I find a lot of the tightness and clarity start to drop out. It doesn't really feel natural to play with.
***Yep I took that into account...and Glam eh? I was still trying to be a rock star back in those days..I grew up through them..haha, your Dad of course would have already been too ancient in those days though. So he would have just dismissed us as kids and of course preached the virtues of Ritchie Blackmore and Eric Clapton, so we would have answered Yeah well he don't play fast like Yngwie!...Hey wait, nothing has changed, who do you think I rely on to get all our vintage tones..haha..(Sorry John), you know I can never let an age crack get by me!

Anyways, couple of things to remember for back in that era..1) Marshall reigned supreme, 2 you were nothing without a Boss overdrive pedal, or a Tube screamer. So for those tones in Shred, I would use the Marvel High Gain mode using Crunch with an overdrive pedal, most likely I would use the Updrive. Now in crunch mode you will have to back off the treble and presence a little more than normal, but this way you are not driving the tube code internally, but externally, and that is the key to that era's tone in Shred and with a real JCM..Use the gain at full on the head and adjust the amount of drive from the pedal...That should do it..


Anyway, rambling over with. In short I personally think dropping 1/4 to 1/2 gain from the gain channel and adding a bit more to the crunch channel would make this perfect.

Aside from that I think you did a hell of a job with this. Smudge will be able to tell you that I wasn't a huge fan of the previous beta but I was really surprised with this one. I'll definitely be keeping a close eye on its progress so great job.
***Thanks man, Its a progression, hopefully we just get better and better as we go along...:)

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 Post subject: Re: Shred 1.5x Public beta download Here
PostPosted: Sun Aug 01, 2010 8:50 pm 
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fatphil wrote:
When I select a head from the dropdown list I keep thinking the list will close automatically, but it doesn't. I dunno what other people would prefer, I'd prefer it closed itself.

I would also prefer it to close automatically.

***Done...Don't let me forget..:)

*****This is now done


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 Post subject: Re: Shred 1.5x Public beta download Here
PostPosted: Mon Aug 02, 2010 10:49 pm 
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Quote:
Anyways, couple of things to remember for back in that era..1) Marshall reigned supreme, 2 you were nothing without a Boss overdrive pedal, or a Tube screamer. So for those tones in Shred, I would use the Marvel High Gain mode using Crunch with an overdrive pedal, most likely I would use the Updrive. Now in crunch mode you will have to back off the treble and presence a little more than normal, but this way you are not driving the tube code internally, but externally, and that is the key to that era's tone in Shred and with a real JCM..Use the gain at full on the head and adjust the amount of drive from the pedal...That should do it..


Yeah you're right about sticking pedals in front. Messed about with the inbuilt pedals and my trusty Mokafix Cream Tube and with the crunch channel set how you recommended it certainly is that classic glam tone. Throw a little chorus in the mix and you'll soon have all the metal heads rolling their eyes lol.

That said though, when it comes to my own personal tone I can be as fussy if not even worse than my dad is (scary thought eh? ;) ). I still think more gain on the crunch channel is the way to go though, for a little more saturation. It just seems to need beefing up a little. Don't get me wrong I do like the crunch channel, I just find it leaves me wanting a little more. Considering the heads have the modern/vintage modes it seems like a good idea to have the crunch channel sound a little more modern to bring it in line with the high gain one. But I guess this is just personal preference, it is your software at the end of the day.
***Well, yeah, what I should do is publish the gain ratings. Like..Honken has a Gain rating of 35, whereas Shred has a Gain rating of 120. So each head has different levels of gain. When in Stupendous mode Multiply the gain rating by 300...



Anyways, keep up the great work, I'm looking forward to seeing where things go from here.
***With Cabs, we're going web based to support our online IR Library when it comes out..:)

Oh and on a different note. Get back to work on Redshift, that vst has so much potential :D
***Yeah version 2, will be a really fun addition...Believe me, I am dieing to work on something new myself..haha

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 Post subject: Re: Shred 1.5x Public beta download Here
PostPosted: Tue Aug 03, 2010 6:05 am 
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Posts: 90
Location: Baton Rouge Area
Yes! Don't forget about RedShift. Great plug!!

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